Eskandar is the lowest of the low among the crew of the Navy sloop
Tipred. As ship’s boy, he runs messages, gets the dirtiest jobs and
tries to stay out of his betters’ way. It is a dull but safe life,
for the tired old Tipred patrols a shipping lane to nowhere and
nothing ever happens to disturb their peace.
lives the voice of Teodar, who has guided and guarded him all his
life, and who is teaching him magic. Teodar is a mystery; he won’t
say who he is or why he is helping him. Eskandar has stopped asking;
the voice is his only friend, and that is all that matters to him.
his ship, Eskandar has to use his secret magic and manages to defeat
the monsters. Now his enemies know him and his humdrum life becomes a
maelstrom of action – fighting monsters, desert robbers and even more
necromancer who wants him killed? And what about those mighty wyrms
in the sky, are they friend or foe? Follow Eskandar’s adventures as
he gathers a strange band of companions in his battle against
terrible enemies in The Road to Kalbakar, Book One of Wyrms of
We waited in silence. Naudin stood with his back to the stone coffin, polishing his glasses, Jem stared at the coffin, looking lost. I kept half an eye on the stairs to the outside world while I mulled over what had happened. After five hundred years, the king made himself a lich and walked away. Darn, where would he have found a sleeping god? How strong is a lich? Teodar… No, not with Wastrels around. Wait for Kellani.
At the sound of a cough and a suppressed sneeze at the top of the stair, I looked up.
‘You sure it’s only those kids down ‘ere?’ a gruff voice said from upstairs.
‘Yeah; there wasn’t anyone else around,’ a lighter, vicious voice answered. ‘Those pups just sent that call.’
Naudin’s face tightened. ‘That’s the guy who clobbered me.’
I gripped his wrist and looked around at Jem. ‘We must hide.’ Together, we ran past the king’s sarcophagus, deeper into the crypt.
‘It’s a dead end,’ Jem said.
I had expected as much; why would there be a back door to a crypt. ‘We’re stalling until Kellani comes. Let’s hope the Wastrels won’t follow us.’
The walls gave off a soft light like the glowing of the sea at night, when the weather was calm. Here among the dead it was even eerier, and I shivered as we hurried along.
Beside me, Naudin suppressed a cry as he caught a large, long dead cobweb full in his face. He gagged, but didn’t stop running. Nor did Jem. She had pulled up her dress to above her knees and raced without ever touching the ground.
We hurried around a corner and ran pell-mell into a large metal candelabrum some ancient visitor had left in the middle of the corridor. The thing clattered across the floor, echoing down the hall.
‘They’re there!’ Gruff Voice said agitatedly.
‘Those kids are as good as dead!’ Vicious sounded triumphant and a moment later a red bolt of energy splashed against a wall only a foot away from me. A chip of stone shot free and hit Naudin on the shoulder. He uttered a low cry.
‘I got one!’ Vicious shouted in triumph. ‘Quickly!’
We fled breathlessly through the narrow corridor, past ancient sarcophagi and walls full of niches with linen-wrapped remains. Twice, a deadly energy beam burned into a wall right behind us, showering bits of stone all over us, but we ran until we ended up in a circular room. Skulls, stacked and mortared together like bricks, made up the curved walls, their jaws grinning at our plight.
‘This is it,’ Naudin panted. ‘We must fight.’ He waved his arms and I felt rather than saw the dreadful illusion he hurled at their pursuers.
Gruff Voice cried out, but Vicious only laughed. ‘Nice trick, pup. Try this for size.’
A large beast came out of the corridor, jaws dripping stinking goo. Its hairy skin was covered in sores and its cloven hoofs ended in sharp claws. It came toward us, belly almost touching the ground, its forked tail swishing, the small round pupils of its eyes fixed unblinkingly on us.
Naudin shouted a spell that must’ve come from his belly, a deep, hollow incantation. The monster hesitated, then uttered a heart-rending snarl and crept nearer, its tail now still as the Tipred’s stern flag.
I formulated the loudest mindscream I could manage and cast it out into the world. Anyone out there – help! Wastrels at the crypt!
Kellani, he has no idea how much his dull life in the navy is about
mighty jinn and liberating Kalbakar Keep makes him aware of his past
– and his future.
the defender of Bodrus the Sleeping God. Quite a change for a
one-handed seventeen-year-old, five-feet-plus ship’s boy.
aided by the jinn and a bunch of pirates, threaten the Sleeping God’s
safety. As Bodrus’ defender, Eskandar is the one to foil their
plans. But for that he needs an army. An army of kids…
Pasandir, a grand fantasy adventure in a world of wyrms, steamships,
magic and mayhem!
capture a powerful Qoori fourmaster warship, and used her cannons to
blow up the pirate harbor of Brisa. Victory!
glory of a job well done, and soon the voice of Teodar in his head
summons him north, where new and even more powerful pirates create
havoc on the seas.
kids. Teodar sends them by airship to Smalkand, a deserted cave
system on the coast of their own Pasandir Peaks. On arrival, Eskandar
and his companions discover their new home harbors some
away, Eskandar and his small group find themselves under attack from
Bokkaners and other minions of their ultimate nemesis, the lich lord.
lands of the Hizmyran kingdom await our heroes in ‘The Bokkaners of
the North’, the third book of Wyrms of Pasandir.
fire destroyed her parents and their business. Now the 15-year-old
orphan follows the wyrmcaller, using her mercantile genius to sell
his honestly gained loot and finance his battle against pirates and
branch out. A large cargo of confiscated foreign goodies brings in
much more gold than she had expected, and with that money she opens
her first trade center.
powerful trader, she dives into the business world of the Weal
Nations; battling scheming financiers and protecting the rights of
the people she employs.
land and at sea, conquering pirate vessels, islands and important
companies on her way to become a rich and powerful High Merchant.
With the acquisition of the great WyDir airlines company, she became
a power in the lands of the Weal, and now she is ready to expand.
and rich country to the north. This brings her into conflict with the
local guilds, who have a monopoly on all businesses in that kingdom.
hold over the king. Soon, Shaw finds herself embroiled in a battle
demanding all her grit and ingenuity to win.
rebellion. To save her plans, Shaw must not only defeat the guilds,
she must prevent a civil war as well!
he now lives in Roosendaal, a town near the Belgian border.
he served for thirty years as a Scoutmaster. Professionally, he
earned his bread in various business capacities.
– where he explained to foreigners the wonders of the Dutch language
and customs – until Governmental budget cuts terminated both the
school and his job.
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characterized by their positive mood. Equality and friendship,
courage and determination, humor and growth form some of the colors
with which Horsman paints his stories. His worlds and their peoples
are diverse and full of adventure. And behind it all there is always
that dusty scent of old death so characteristic of dungeons, and the
smell of dragons, kobolds or other denizens of other worlds.
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